![]() Winning the game in Arena mode will award 8% of your total XP needed to level up, rather than 4%.Winning the game in Objective/Story mode will award 15% of your total XP needed to level up, rather than 7.5%.Reduced NPC Grenade damage from 120 to 105.Reduced pickup penalty time for Minigun, Propane and Flamethrower to 3 min instead of 4 to 5 min.Increased Priest health scale value from 7.5% to 35% increase per player.Increased Priest base health from 5000 to 6500 with no scale.Increased Priest base damage from 7 to 12 with the Winchester.Priest will award 1000 XP instead of 500 XP.Johnson will award 1000 XP instead of 500 XP.Zombie Runner will award 10 XP instead of 5 XP.Zombie Walker will award 15 XP instead of 7.5 XP.Bandit Leader will award 35 XP instead of 15 XP.Bandit will award 20 XP instead of 10 XP.Added global glow to the gear parts in the last objective.Boosted The Director (yes, we gave him extra viagra, but you didn't hear that from us).Added a new zombie vent route which bypasses the need to use the elevator.Added a new alternate route to elevator hold out area.Priest will spawn in the fight slightly later.Added more weapon, healthkit and armor items across the map.When the Priest boss fight starts, zombie players can no longer enter the human spawn.The ladder up to the church will glow when the key has been found, also added improved lighting in this area to make it easier to notice the ladder.Fixed an exploit which could break the map if a player who had the key to the church lost the key before someone entered the church door area, this would teleport everyone to the church and assume that someone had the key.Priest no longer gets stuck when trying to go down from the balcony.Added dbsoldiers's new soundtrack for the Priest fight.Added missing rotor sound to the choppers. ![]()
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